• 0.3.18.6

    Main 98 on 21 Feb 2016

    • Added
      Split times shown ingame.
    • Added
      Changed codriver audio pacenotes.
    • Added
      English codriver.
    • Added
      Codriver choice in menu. Codriver
    • Added
      Pacenotes system.
    • Improved
      Set engine volume at 0.5 and codriver volume at 1.0 to hear better the pacenotes.
  • 0.3.17.6

    Main 97 on 12 Feb 2016

    • Fixed
      Graphics
      Replay not show car and track.
    • Fixed
      Graphics
      Recce not show car and track.
    • Added
      New console command: PATH_DISABLE and PATH_ENABLE, to disable and re-enable the path calculation (the function that check where is the car, is necessary to detect the distance driven and the pacenotes playing).
    • Added
      New console command: STATS that shows the current fps stats and save them into output_log.txt file.
  • 0.3.16.2

    Main 96 on 11 Feb 2016

    • Fixed
      Graphics
      Sky now is visible (issue that affect some GPU)
  • 0.3.15.5

    Main 95 on 08 Feb 2016

    • Improved
      Graphics
      Better render and shadows management.
    • Added
      Ingame FPS viewer.
    • Added
      Console pressing \ key: TEX_LIMIT followed by a number changes the texture usage size: 0=>full texture size, 1=>half texture size, 2=>quarter texture size...
    • Added
      Console key: SHOW_FPS followed by false, disable the fps viewer.
  • 0.3.14.8

    Main 94 on 31 Jan 2016

    • Improved
      Graphics
      general improvement changing the 'core' of the stage.
    • Improved
      Graphics
      shadows.
  • 0.3.13.17

    Main 93 on 23 Dec 2015

    • Added
      F4
      Monitor Panel, to edit the head position of the driver.
    • Added
      F5
      Graph Panel, useful to debug some physics stuff.. please read here to have a complete index list to use: edit the 0 index to one of your choice to see the real-time graph of the selected element.
    • Improved
      Physics
      Brake and weight balance.
    • Improved
      Graphics
      fps improved without reflection enabled.
    • Improved
      Update to Unity 5.3: warning You need to upgrade the Baitoni Bondone stage to avoid render errors.
  • 0.3.12.3

    Main 92 on 27 Nov 2015

    • Improved
      Physics
      Improved car braking.
    • Added
      Physics
      New tyre gRallyTarmac_102.
    • Added
      Physics
      Feedback on Brake-lock.
  • 0.3.11.7

    Main 91 on 23 Nov 2015

    • Added
      Graphics
      On F1 Tyres panel the color represents the material under the wheels.
    • Fixed
      Graphics
      When you reach rpm limits, the labels become red.
    • Added
      Graphics
      Blob shadow under the car.
    • Improved
      Security.
  • 0.3.10.7

    Main 90 on 26 Oct 2015

    • Fixed
      Pacenotes
      #240 Removed from project (to improve the automatic pacenotes).
    • Fixed
      Graphics
      #242 The material seems ok.
    • Fixed
      Physics
      #254, #255, #257 Now the pressure range must be set from 1.3bar (19psi) to 1.8bar (26psi), the optimal pressure is 1.5bar (22psi). warning please check your setups, and for the moment, to avoid crashes, the maximum pressure is not changed, but please stay into the limits wrote above.
    • Improved
      Physics
      Force Feedback.
    • Added
      Physics
      new gRallyTarmac_101 tyre, that solve the pressure problems listed above.
  • 0.3.9.2

    Main 89 on 20 Oct 2015

    • Fixed
      Crash with wrong pacenote configuration.
    • Fixed
      Tyre panel shown on replay.
    • Improved
      Login system.
    • Fixed
      Menu error if user have default avatar on the forum.
  • 0.3.8.4

    Main 88 on 09 Oct 2015

    • Improved
      131 materials.
    • Fixed
      Pacenotes not working.
    • Improved
      F2 Graphics settings with more options. https://github.com/gRally/dev/wiki/UserManual#f2-graphics-settings
  • 0.3.7.4

    Main 87 on 07 Oct 2015

    • Fixed
      #278.
    • Improved
      #275 Removed acceleration, waiting to find a new solution.
    • Improved
      Showroom render.
    • Added
      New 131 pattern: carPattern131
    • Fixed
      Trimonitor choice not saved from Menu to config.
  • 0.3.6.4

    Main 86 on 06 Oct 2015

  • 0.3.5.9

    Main 85 on 30 Sep 2015

    • Fixed
      #264 The bars are back.
    • Removed
      #265 Removed old page.
    • Removed
      #266 Removed old page.
    • Removed
      #267 Removed old page.
    • Added
      #268 Now shows the version on the bottom:
      gRally version
    • Fixed
      #259 Now if you use AutoClutch the control is not necessary.
    • Improved
      Incar Camera movement.
    • Fixed
      #269 The physics dll is ok now.
    • Added
      Version in the output_log.txt file.
  • 0.3.4.2

    Main 84 on 28 Sep 2015

    • Fixed
      #262 Try with language different than Italian.
    • Fixed
      #252 Unity fixes this.
  • 0.3.3.4

    Main 83 on 27 Sep 2015

    • Fixed
      #247 Now the right dlls are into the gRally folder.
    • Fixed
      #250 Removed the chrome effect.
    • Fixed
      #249 Now the helmet is more plastic and less chrome.
    • Improved
      Default car setup have soft suspensions.
    • Fixed
      #246.
  • 0.3.2.4

    Main 82 on 22 Sep 2015

    • Added
      Car setup: added AntiSlip differential value to check. warning Recreate the setup.
    • Improved
      Car look: reflection and number template.
  • 0.3.1.2

    Main 81 on 21 Sep 2015

    • Added
      SystemInfo log.
    • Removed
      Wrong car physics file.
  • 0.3.0.2

    Main 80 on 18 Sep 2015

    • Fixed
      Pacenotes: load default if not present custom file.
    • Fixed
      Log quality settings everytime.
    • Improved
      GodRays enabled from render.ini:
      [video]
      godrays = false
      
    • Improved
      Quality settings, negative values uses manual starting from the positive (example: -4 starts from quality 4 and apply manual settings)
    • Improved
      Shadows: level 4 uses hard shadows.
    • Added
      Gravel tyre.
  • 0.2.26.4

    Main 79 on 11 Sep 2015

    • Improved
      Light system.
    • Added
      Artificial lights.
    • Fixed
      #216 The replay scroller works fine.
    • Added
      Free camera using (8) key.
    • Improved
      Sky.
    • Improved
      Physics system into car files.
    • Added
      warning recreate the setups with the new tyres (.tyre) file.
  • 0.2.25.1

    Main 78 on 22 Jul 2015

    • Fixed
      Input handling back to working.
    • Added
      Pressure in setup choice.
  • 0.2.24.3

    Main 77 on 17 Jul 2015

    • Added
      215 Fixed shader for livery.
    • Improved
      Physics tire pressure.
  • 0.2.23.6

    Main 76 on 01 Jul 2015

    • Fixed
      #175 Now we use a single library.
    • Added
      Hdr, bloom & tonemapping: (modify render.ini)
      [video]
      hdr = true
      bloom = true
      tonemapping = true
      
    • Added
      Started to work with VR.
    • Added
      Tire pressure and temperature. (F1 key to show the values ingame)
  • 0.2.22.3

    Main 75 on 03 Jun 2015

    • Fixed
      Last pacenote not heard ear.
    • Improved
      Now in the recce you need to drive until the STOP sign to allow to register the notes for the turns between the finish and the stop.
    • Improved
      Pacenotes order/distance.
    • Improved
      gMods now shows the download percentage.
    • Improved
      SkidTrails.
  • 0.2.21.1

    Main 74 on 29 May 2015

    • Fixed
      Audio Engine volume: use a value near 0.5: change it from gRally.ini:
      [sound]
      vol_engine = 0.5
      
    • Fixed
      Recce button now is enabled +1
    • Improved
      Fog start now starts at 350m by default (change using F2 panel).
  • 0.2.20.3

    Main 73 on 28 May 2015

    • Improved
      #197 #198 Now works also in circuit.
    • Improved
      #195 V 0.1.0.
    • Improved
      [#202]((https://github.com/gRally/dev/issues/202) Now is 2m.
    • Added
      3 laps to Motorshow layout (3).
    • Added
      Start pacenote job...
    • Added
      Recce Menu.
  • 0.2.19.2

    Main 72 on 25 May 2015

    • Fixed
      #194 now replace underscore with space.
    • Improved
      Skid Trails.
    • Improved
      Sky Haze Fog.
    • Improved
      Sky Linear Color Range.
    • Added
      Reflection settings (editable from the menu):
      [graph_reflect]
      enable = true
      shadow_distance = 40
      resolution = 1024
      slicing_mode = allfacesatonce
      
    • Added
      Quality setting: if quality_level = -1 edit manually the render.ini:
      [quality]
      billboardsFaceCameraPosition = true
      ;blendWeights = onebone
      ;blendWeights = twobones
      blendWeights = fourbones
      lodBias = 2.0
      masterTextureLimit = 0
      maximumLODLevel = 0
      maxQueuedFrames = 1
      particleRaycastBudget = 4096
      pixelLightCount = 4
      realtimeReflectionProbes = true
      shadowCascade2Split = 0.33333
      shadowCascade4Split = 0.1, 0.2, 0.5
      shadowCascades = 4
      shadowDistance = 100
      ;shadowProjection = closefit
      shadowProjection = stablefit
      softVegetation = true
      
    • Added
      Sky distance (editable from the menu):
      [graph_detail]
      sky_dist =15000
      
  • 0.2.18.3

    Main 71 on 22 May 2015

    • Added
      Far Fog.
    • Fixed
      F1 Brakes (due to a setup parse problem).
    • Fixed
      Replay play/pause icon.
    • Added
      3D Sound (hear in the replays...grin).
  • 0.2.17.4

    Main 70 on 21 May 2015

    • Added
      Replay player.
    • Removed
      Dynamic collisions between the two worlds.
    • Improved
      Skidmarks.
    • Improved
      Smoke.
    • Added
      Gravel Tire.
    • Added
      Car Setups.
    • Fixed
      #190 Check FF savings.
    • Fixed
      #192 F4 Monitor moves also in single monitor.
  • 0.2.16.1

    Main 69 on 19 May 2015

    • Added
      #164 fade out in 10'.
    • Added
      Dynamic Sky. (Edit with F2 key).
    • Improved
      Car collision, now works with a convex hull:
    • Improved
      Collision with dynamic objects.
  • 0.2.15.3

    Main 68 on 18 May 2015

    • Fixed
      #186 Now the sound starts when you're ingame.
    • Improved
      Skidpad Motorshow.
    • Fixed
      Grass and Trees not shown on Track.
  • 0.2.14.3

    Main 67 on 17 May 2015

    • Improved
      Save times (icons shows the connection status).
    • Added
      New layout of the skidpad.
    • Improved
      Loading screen.
    • Fixed
      Crash if no pacenotes.
    • Fixed
      Menu let's choose the track layout.
  • 0.2.13.3

    Main 66 on 13 May 2015

    • Improved
      WARNING This is a transitional release, no load replay, no recce..
    • Added
      Hotlaps recording: please login from gRally.exe using forum credentials.
    • Fixed
      #185 Definitive.
    • Improved
      Trimonitor management: edit the render.ini file:
      [monitor]
      trimonitor =false
      separate_renders =true
      distance =1000
      width =550
      bezel =10
      angle =45
      fov =68
      
    • Improved
      F3 settings.
    • Added
      F4 video settings.
    • Improved
      Ingame Panels are movable.
    • Fixed
      Countdown Issue.
    • Added
      Track map in pause menu.
  • 0.2.12.3

    Main 65 on 06 May 2015

    • Added
      Editable view distance.
    • Fixed
      Trimonitor side views different to the central view.
    • Improved
      Static meshes for main track.
    • Improved
      [ShowRoom] #185 To check, now path debug added.
    • Fixed
      #177 Not needed.
    • Improved
      [ShowRoom] Graphic rendering improvements.
    • Fixed
      [ShowRoom] No multiply between pattern color and livery.
    • Improved
      Car Headlight.
    • Improved
      Car Materials.
  • 0.2.11.5

    Main 64 on 05 May 2015

    • Added
      HeadLights: press L key to enable/disable.
    • Added
      Brake Lights.
    • Added
      Reverse Lights.
    • Added
      ShowRoom (launch from gRally menu).
    • Improved
      Sky using ToD.
    • Added
      Super Shot pressing K key.
    • Fixed
      Message when the replay is saved.
  • 0.2.10.1

    Main 63 on 30 Apr 2015

    • Fixed
      TriMonitor position.
  • 0.2.9.1

    Main 62 on 30 Apr 2015

    • Improved
      Log.
  • 0.2.8.2

    Main 61 on 30 Apr 2015

    • Fixed
      Crash reading user.ini.
    • Improved
      Performance with EG.
    • Improved
      Shadows with dynamic time.
  • 0.2.7.4

    Main 60 on 29 Apr 2015

    • Added
      Dynamic sky
      Numpad4 => reduce 10' daytime
      Numpad5 => set midday time
      Numpad6 => increment 10' daytime
      Numpad7 => clear sky
      Numpad8 => overcast sky
      Numpad9 => rain sky
      
    • Fixed
      Livery selection.
  • 0.2.6.3

    Main 59 on 28 Apr 2015

    • Added
      Skidmarks and smoke.
    • Added
      F3 Menu ingame to change the FF settings.
    • Improved
      Replay smooth.
    • Improved
      Cameras switch with 1 2 3 4 5 ... and 0 for replay camera (in replay mode).
    • Added
      Ingame windows movable.
  • 0.2.5.5

    Main 58 on 24 Apr 2015

    • Improved
      Removed pacenotes mesh.
    • Added
      Steering wheel in game.
    • Added
      Press esc, pause menu with the save replay function enabled.
    • Improved
      Car material.
    • Improved
      GUI ingame.
    • Improved
      Timer in sec/10.
    • Fixed
      Error on Digital input config.
  • 0.2.5.0

    Main 57 on 20 Apr 2015

    • Improved
      131 car physics.
  • 0.2.4.14

    Main 56 on 20 Apr 2015

    • Fixed
      #182 Now the base filename may not be like the folder name.
    • Added
      TriMonitor setting, at the moment separate rendering, no more setups: edit render.ini:
      [video]
      trimonitor = true
      
    • Added
      Fov ingame edit: with + and - of the numpad you can change the values. (no save, only to test ingame :)).
    • Fixed
      Sound Engine position correct.
    • Fixed
      Windscreen material corrected.
    • Fixed
      Car shaders.
  • 0.2.3.5

    Main 55 on 17 Apr 2015

    • Improved
      AssetBundles compressed.
    • Improved
      New AssetBundle system.
    • Added
      Loading screen.
    • Added
      Car liveries.
  • 0.2.2.1

    Main 54 on 15 Apr 2015

    • Fixed
      Pacenotes not heard.
    • Improved
      Pacenotes volume.
    • Improved
      Pacenotes codriver: edit gRally.ini:
      [pacenotes]
      codriver = Alessandrini
      
  • 0.2.1.3

    Main 53 on 15 Apr 2015

    • Added
      Time and Distance.
    • Added
      Pacenotes.
    • Added
      Stage Points.
  • 0.2.0.5

    Main 52 on 12 Apr 2015

    • Improved
      Advanced_Skidpad, with the path inside the asset.
    • Improved
      Track Shaders.
  • 0.2.0.2

    Main 51 on 08 Apr 2015

    • Improved
      Unity version!
  • 0.1.13.5

    Main 49 on 31 Mar 2015

    • Improved
      Shadows. (I hope..).
    • Added
      Debug mesh: enabling from gRally.ini:
      [misc]
      debugMesh = true
      

      you load only one texture for all the scene.
  • 0.1.12.4

    Main 48 on 25 Mar 2015

    • Fixed
      [gRallySim] Fixed LOD issue.
  • 0.1.11.6

    Main 47 on 24 Mar 2015

    • Fixed
      #134 The materials are loaded, in gTrackEditor also the Collisions node.
    • Fixed
      Grass Collision if pivot different from 0,0,0.
    • Improved
      [gRallySim] Pacenotes sorted by distance.
    • Fixed
      [gRallyMenu] Error if view distance > 2000.
    • Improved
      Shadows: add these settings to render.ini and try to hack:
      [graph_shadow]
      type =2
      dist =60
      size =3
      count =3
      ; these are added
      mult = 0.35
      splitPoints = 0.76, 0.91
      splitAdjust = 4.1, 2.1, 1.2
      
    • Added
      #166 The track version (if available) is shown in the loading page.
  • 0.1.10.7

    Main 46 on 22 Mar 2015

    • Fixed
      #141 Now the values are saved correctly with a basic value.
    • Improved
      #165 Try if is ok: change these settings on render.ini:
      [graph_detail]
      view_dist =2500
      near_dist =0.2
      
    • Fixed
      #161 Now the mods works in different drive.
    • Added
      Pacenotes test.
  • 0.1.9.10

    Main 45 on 18 Mar 2015

    • Added
      [3dsExporter] Lod Level working.
    • Added
      [gRallySim] added the values in gRally.ini to manage the orthoMap called to preload all:
      [misc]
      orthoMapSize = 1024
      orthoMapPath = C:\Temp\gRallyDBG\maps_
      

      the size tells the area to build the map, the path (if specified) write to the path and file the png.
    • Improved
      [gRallySim] the new log names are: gRallySimogre.log for the Ogre log, gRallySim.log the basic log.
    • Improved
      [gTrackEditor] the new log names are: gTrackEditor
      ogre.log for the Ogre log, gTrackEditor.log the basic log.
    • Improved
      SkidPad With LOD.
  • 0.1.9.2

    Main 44 on 15 Mar 2015

    • Fixed
      Error Bounds must be square in PagedGeometry::setBounds().
    • Improved
      [3dsExporter] Exports with Ogre 1.10 meshes.
  • 0.1.8.3

    Main 43 on 11 Mar 2015

    • Fixed
      #155 Grass paging.
    • Fixed
      #156 Custom grass.
    • Fixed
      Normal map in grass shader.
  • 0.1.7.7

    Main 42 on 06 Mar 2015

    • Fixed
      #150 MoonPhase now is ok!
    • Improved
      Ogre 1.10.
    • Fixed
      Sun size.
    • Improved
      [gRallySim]Visual Studio 2013.
    • Improved
      [gRallySim]MyGui 3.2.2.
    • Fixed
      [gRallySim] Bug for the replay saving frames.
    • Fixed
      [gTrackEditor] #152 Multipliers are editable (not save, just for test)
  • 0.1.6.5

    Main 41 on 04 Feb 2015

    • Fixed
      #146 Fix Sun Shape.
    • Added
      [gTrackEditor] New plugin to export mesh/material.
    • Added
      [gTrackEditor] Setup for min/max multipliers.
    • Improved
      [gTrackEditor] The Sky parameters with description.
    • Improved
      Static Track objects (To test).
    • Added
      Modder manager: please read the guide.
  • 0.1.5.31

    Main 40 on 13 Jan 2015

    • Added
      [gRallySim] Version and other info logged in gRallySim.log.
    • Improved
      [gRallySim] Log for the init functions.
    • Added
      [gRallySim] Debug Path: to enable modify gRally.ini:
      [misc]
      debugPath = true
      
    • Fixed
      [gRallySim] #139
    • Improved
      [3dsExporter] Now exports each point of the spline, may the 3d artist set a proper distance for the points (2 meters at the moment are recommended)
    • Fixed
      [gTrackEditor] #147
    • Fixed
      [gTrackEditor] #131
    • Fixed
      [gTrackEditor] #130
    • Fixed
      [gTrackEditor] #132
    • Fixed
      [gTrackEditor] #147
    • Fixed
      [gTrackEditor] #145 #140
    • Fixed
      [gTrackEditor] #149
    • Removed
      [gTrackEditor] #148
    • Improved
      [3dsExporter] New xml for the sky management.
  • 0.1.4.6

    Main 39 on 17 Dec 2014

    • Improved
      [gRallySim] Stuttering (not definitively)
    • Fixed
      [gRallySim] #107
    • Improved
      [gRallySim] Car Shaders
    • Added
      [gTrackEditor] Azimuth and Altitude visible (but not editable)
  • 0.1.3.61

    Main 38 on 02 Dec 2014

    • Improved
      [3dsExporter] Manage the paged meshes
    • Improved
      [3dsExporter] Material optimization
    • Removed
      [gTrackEditor] sky unused
    • Added
      [gTrackEditor] sky multiplier
    • Added
      [gTrackEditor] Map track for grass
    • Improved
      [gRallySim] Fps and stuttering
  • 0.1.3.2

    Main 37 on 06 Nov 2014

    • Added
      A gTrackEditor for each sky system to check.
  • 0.1.2.122

    Main 36 on 30 Oct 2014

    • Added
      Log level of ogre, changing this in gRally.ini
      [misc]
      ;0 = NO, 1 = LL_LOW, 2 = LL_NORMAL, 3 = LL_BOREME
      ogreLogLevel = 0
      
    • Fixed
      129
    • Added
      New log system.
    • Improved
      xml read: ready for the parameters.
    • Improved
      110
    • Added
      82
    • Fixed
      133
    • Added
      Instances objects ready (at the moment only for testing)
    • Added
      Octree mode: changing this in render.ini
      [graph_detail]
      ;ST_GENERIC = 1, OCTREE = 2
      scene_type = 1
      
  • 0.1.1.0

    Main 35 on 07 Oct 2014

    • Added
      New FileSystem to manage various layouts of the stage:
      modify gRally.ini
      [game]
      track = Advanced_Skidpad
      layout = 0
      
    • Added
      FMod sound manager
    • Added
      New static mesh optimization:
      modify render.ini where grid = 0 no optimize, grid = 40 create a grid 40m x 40m
      [objects]
      grid = 40
      
    • Added
      Advanced SkidPad as track
  • 0.0.5.10

    Main 34 on 24 Sep 2014

    • Fixed
      [3dsExporter]#127.
    • Fixed
      Wrong plugins in last update.
    • Improved
      [3dsExporter]#128.
    • Improved
      shadows bias: now is
      define FIXED_BIAS 0.0001
      
    • Fixed
      [Engine] Now works also with
      [objects]
      use_static_meshes = false
      
    • Added
      Shader receives_shadows property to avoid to receive shadows from other meshes. Usage:
      material test
      {
          ...
          // default value
          receives_shadows true
          ...
      }
      
      material testnosh
      {
          ...
          receives_shadows false
          ...
      }
      
  • 0.0.5.9

    Main 33 on 18 Sep 2014

    • Fixed
      [gTrackEditor]#124.
    • Fixed
      [gTrackEditor]#125.
    • Fixed
      [gTrackEditor]#104 Now on gTrackEditor.
    • Fixed
      New shaders now on decals and transparent mode.
  • 0.0.5.8

    Main on 15 Sep 2014

    • Fixed
      [3dsExporter] #117.
    • Fixed
      [Engine] #121.
    • Fixed
      [3dsExporter] #116 to check.
    • Fixed
      [3dsExporter] #114 to check.
    • Added
      [Engine] New Shader system (NSS)
    • Improved
      [Engine] #104
    • Fixed
      [Engine] #122 temporary, next we're moving on FMod
    • Improved
      [3dsExporter] Plugins updated.
    • Added
      [Engine] It's possible set a track with an absolute path modifying gRally.ini:
      [game]
      track = ABS::C:\Users\Administrator\Copy\gRally Tracks\Avdanced_SkidPad
      
    • Fixed
      [Engine] Issue with the input system that may crash with some system.
    • Improved
      [Engine] Collision mesh (hidden) and wireframe visible pressing + button.
  • 0.0.5.6

    Main on 02 Sep 2014

    • Added
      [Sim] Pressing * button hide everything except the track, useful to test the stats of the scene (pressing F2)
    • Added
      [Sim] Mesh optimization:
      Modifying the render.ini like this:
      [objects]
      use_static_meshes = false
      ;enable the octree scene manager
      use_octree = false
      ;0=no optimization
      ;1=everything static merged in grid
      ;2=every mesh static
      optimize_type = 1
      ;square grid cell (for optimize type 1)
      optimize_grid = 125
      
    • Added
      [3dsExporter] #109
    • Added
      [3dsExporter] Added vertex paint export material directly by 3ds
    • Improved
      [3dsExporter] The pluging is bundled with the installer and the updates are int the gRallySim directory
  • 0.0.5.5

    Main 30 on 09.08.2014

    • Improved
      Aggiornamento Ogre
    • Fixed
      [gTrackEditor] distanza environment
    • Added
      [gTrackEditor] salvataggio shots in png
    • Added
      [gTrackEditor] environmennt (cielo e terreno lontano) visibile/invisibile
  • 0.0.5.3

    Main 29 on 04.08.2014

    • Fixed
      MipMap problem
  • 0.0.5.2

    Main 28 of 01_08_2014

    • Fixed
      sound problem
    • Added
      mipmap configuration: (manual modify render.ini)
      [graph_detail]
      anisotropy = 4
      view_dist = 300
      near_dist = 0.1
      num_mip_map = 5
      ;ST_GENERIC = 1, ST_EXTERIOR_CLOSE = 2, ST_EXTERIOR_FAR = 4, ST_EXTERIOR_REAL_FAR = 8, ST_INTERIOR = 16
      scene_type = 1
      
  • 0.0.0.25

    Main 25 of 17.04.2014

    • Added
      F2 ingame to show stats
    • Added
      Fog (test only)
  • 0.0.0.24

    Main 24 of 13.04.2014

  • 0.0.0.23

    Main 23 of 08.04.2014

    • Fixed
      Reinstall problem fixed!
  • 0.0.0.22

    Main 22 of 07.04.2014

    • Removed
      revert modifiche sul paged per problemi grossi alle ombre... back!
    • Fixed
      [131] #75
    • Fixed
      [131] #76
    • Fixed
      [131] #77
    • Fixed
      [131] #139
    • Fixed
      [131] #149
    • Fixed
      [131] #109
  • 0.0.0.20

    Main 20 of 07.04.2014

    • Improved
      Shadows.
    • Added
      Paged System can be configured. Read Here!
  • 0.0.0.19

    Main 19 of 06.04.2014

    • Fixed
      Brake lights ok #113
  • 0.0.0.18

    Main 18 of 06.04.2014

    • Improved
      Gui unified
    • Fixed
      Replay camera issue
  • 0.0.0.17

    Main 17 of 02.04.2014

    • Improved
      Ogre 1.9
    • Added
      Car brake lights (beta)
    • Added
      Car setup
      WARNING: please delete all inside documents\gRally\Cars\131\Setup
      Open gRally.ini inside documents\gRally folder and delete value of [car] setup = (leave it blank)
      [car]
      car = 131
      setup =
      
    • Improved
      [Baitoni_Bondone] new version
  • 0.0.0.16

    Main 16 of 19.03.2014

    • Fixed
      Shadows are attached to the object
    • Added
      #106 now there's the linear value (1.0 is like the old.. a good is near 0.6)
    • Added
      ingame press F3 to show the movable window to adjust the force feedback parameters
    • Added
      gTrackEditor have the editable ambient, specular and diffuse multiplier to check the caelum system
  • 0.0.0.15

    Main 15 of 17.03.2014

    • Fixed
      Issue #107
    • Added
      gTrackEditor con caelum, testare i colori!
  • 0.0.0.14

    Main 14 of 14.03.2014

    • Added
      gTrackEditor now shows lights colors
    • Improved
      changed car collision for improve #90
    • Improved
      re-enabled car debug modifying grally.ini HELP
      [misc]
      bulletDebug = off
      bulletShowCar = on
      bulletShowGroundCollisions = off
      bulletShowParticlePos = on
      bulletShowContactNormal = off
      bulletInterpolateNormal = off
      bulletInterpolateNumRays = 5
      bulletInterpolateWheelSizeFactor = 1.1
      ; DBG_NoDebug=0, DBG_DrawWireframe = 1, DBG_DrawAabb=2, DBG_DrawFeaturesText=4, DBG_DrawContactPoints=8, DBG_NoDeactivation=16, DBG_NoHelpText = 32, DBG_DrawText=64, DBG_ProfileTimings = 128, DBG_EnableSatComparison = 256, DBG_DisableBulletLCP = 512, DBG_EnableCCD = 1024,
      ; DBG_DrawConstraints = (1 << 11), DBG_DrawConstraintLimits = (1 << 12), DBG_FastWireframe = (1<<13),
      bulletLines = 8192
      bulletProfilerTxt = off
      
    • Fixed
      now the effects are working! HELP
      [videoeff]
      alleffects =false
      
      bloom =false
      bloomintensity =0.3
      bloomorig =0.9
      
      hdr =true
      hdradaptationScale = 0.51
      hdrbloomint = 0.81
      hdrbloomorig = 0.34
      hdrp1 = 0.62
      hdrp2 = 0.1
      hdrp3 = 0.79
      hdrvignettingDarkness = 0.34
      hdrvignettingRadius = 2.85
      
      godrays = off
      softparticles = on
      
      dof = off
      doffocus = 20
      doffar = 100
      
      motionblur =false
      motionblurintensity=0.9
      ssao =false
      
  • 0.0.0.13

    Main 13 of 06.03.2014

    • Fixed
      Issue #73
  • 0.0.0.12

    Main 12 of 06.03.2014

    • Fixed
      #66 Finally fixed!
    • Improved
      [Baitone_Bondoni]First pacenotes attempt (first 2.5 km)
  • 0.0.0.11

    Main 11 of 04.03.2014

    • Improved
      0.0.4.2
    • Fixed
      #68 (per il momento soluzione drastica, in quanto a breve verrà sostituito col menu nuovo): verificare se è ok
    • Fixed
      #69 l'audio del motore è posizionato correttamente: verificare se è ok
  • 0.0.0.10

    Main 10 of 04.03.2014

    • Fixed
      try to fix #66:
    • Improved
      gRally,exe modified
    • Added
      gRally.exe.config added
  • 0.0.0.9

    Main 9 of 03.03.2014

    • Improved
      test #67: rollback to old ogg library.. test!
  • 0.0.0.8

    Main 8 of 28.02.2014

    • Added
      v.0.0.4.1 - added a log for the sound engine
  • 0.0.0.7

    Main 7 of 25.02.2014

    • Improved
      test for #66: now doesn't create any files into installation folder.. to check if works
  • 0.0.0.6

    Main 6 of 24.02.2014

    • Fixed
      Issue #67
    • Fixed
      Physics #59
    • Added
      2km pacenotes are each 50m to test the sound
  • 0.0.0.5

    Main 5 of 22.02.2014

    • Added
      gTrackEditor now inside gRally!
  • 0.0.0.4

    Main 4 of 22.02.2014

    • Added
      Issue #59
    • Added
      nel file car.physics sono stati aggiunti due parametri: rpm-upshift-max e rpm-downshift-max che contengono rispettivamente 2 valori: il primo rappresenta il numero massimo di giri per poter cambiare, mentre il secondo il massimo pedale dell'acceleratore premuto (1 => tutto premuto, 0 => rilasciato). Provare a giocare su questi parametri per ottenere il risultato ottimale.
      ATTENZIONE: questo per il momento va anche con l'autoshift!
  • 0.0.0.3

    Main 3 of 19.02.2014

    • Fixed
      issue #61
      Warning: edit the gRally.ini like this:
      [sound]
      vol_engine = 0.05
      vol_env = 0.1
      vol_tires = 0.85
      vol_codriver = 1
      volume = 1
      
  • 0.0.0.2

    Main 2 of 19.02.2014

    • Fixed
      Issue #63
  • 0.0.0.1

    Main 1 of 13.02.2014

    • Fixed
      Video Settings: ability to change shadows and graphics parameters
    • Removed
      [SkidPad_II] Rimozione files per evitare il crash #76
    • Fixed
      Sound
      [sound]
      vol_engine = 0.1